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Jeremie Andzembe

Jeremie Andzembe

3D Character Artist

Kunst / Entertainment / Verlagswesen

Gießen, Landkreis Gießen, Gießen

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Über Jeremie Andzembe:

Extremely professional 3D Character Artist focused on creating visual assets for animation, PC, console and mobile games. Over 10 years of experience working in groups, working with directors, programmers, and other artists, contributing to art direction, technical direction, and the problem solving of 3D pipelines.

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Experienced 3D Character Artist with 10 years in the game and animation industry. Specialized in creating both realistic and stylized characters for mobile, PC, and console games — covering the full production pipeline from modeling and texturing to rigging and engine integration in Unity and Unreal Engine.

Worked on major titles such as Call of Duty: Vanguard, Blood Hunt, Hogwarts Legacy, Lost in Random and Vector Strike. Skilled in leading character creation pipelines and collaborating effectively within international teams.

Proficient in: ZBrush, Maya, Blender, Substance Painter, Marvelous Designer, Photoshop, Topogun, Rizom UV, Unreal Engine, Unity.

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UNIVERSITY: Kyiv National University of Technologies and Design

DEGREE: Bachelor

PERIOD: 2009 - 2013
INSTITUTE: Art Institute of Art Modeling and Design

DEGREE: Master

PERIOD: 2013 - 2015

Fachkräfte aus demselben Kunst / Entertainment / Verlagswesen-Sektor wie Jeremie Andzembe

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