
Philip Kwiecinski
Technologie / Internet
Über Philip Kwiecinski:
A detail-oriented, M.A. graduate in Game Development and Research. My professional skills and experience in C#, C++ are backed by a solid problem-solving oriented mindset to ensure my quick adaptation to any environment
Erfahrung
Game Developer Spoondrift Games
Served as a game developer to develop a prototype for the upcoming
video game “Dead Letters”. Dead Letters is a humorous dark fantasy game
developed with Unreal Engine 5. It is about facing monstrous manifestations of
your inner fears. During this project I worked on the following project-related
tasks:
• AI System utilizing Behavior Tree for enemies and NPCs.
• A Cinematic dialogue and Bark System allowing the interaction with NPCs.
• Sequencer Editor to edit any create cutscene for the cinematic dialogue system.
• Foot, hand and head IK, allowing character reactions based on the enviroment.
• A dynamic and cinematic camera view system.
• Level scripting.
VR Programming Internship A4VR
Served as a Programming Intern within an engaging team on
internal and client-based VR projects. Programmed e.g. UI, physics, scripted
events and various other game elements in Unreal and Unity.
• Worked on Mercedes-Daimler’s VR project “Flame Coach” in Unreal Engine.
• Developed a prototype for Vodafone’s VR project “GigaCar” in Unity.
• Programmed a multiplayer application for the “Robert Schumann” VR project.
• Worked with various team members: artists, musicians, programmers and
producers.
Ausbildung
M.A. Game Development and Research Cologne Games Lab
B.Sc. Gamedesign MD.H
Fachkräfte aus demselben Technologie / Internet-Sektor wie Philip Kwiecinski
Fachleute aus verschiedenen Bereichen in der Nähe von Düsseldorf, Kreisfreie Stadt Düsseldorf, Düsseldorf
Andere Benutzer, die Philip genannt werden
Jobs in der Nähe von Düsseldorf, Kreisfreie Stadt Düsseldorf, Düsseldorf
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