Principal Level Designer - Frankfurt am Main, Deutschland - Ґанзілла
Beschreibung
ABOUT GUNZILLA GAMES:
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
OUR VALUES:
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of selfmotivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce nextgeneration experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
ABOUT THE JOB:
Gunzilla Games are seeking a Principal Level Designer to join us in working on OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation5, Xbox Series X|S and PC.
RESPONSIBILITY:
- Work alongside the Game Director to plan, detail, and supervise the work with Level Design teams.
- Leading the cooperation with other teams to make sure levels are created to contribute to and enhance the gameplay and game narrative.
- Maintain clear design and technical documents using Confluence, JIRA, and Microsoft Office tools alongside other disciplines
- Contributing to the creation and constant improvement of pipelines and processes
- Create and implements game levels that go in line with the design and creative intentions to achieve the best gaming experience
- Participate in gameplay conception for the level design, for both PvP and PvE maps
REQUIREMENTS:
- 7 years' experience in game development on a AAA production.
- Will attend playtests and be solutionoriented when it comes to incoming issues
- Alongside the Game Director, carry out performance reviews
- Participate in the hiring process
- Help maintain a positive work environment that is motivating for team members and which fosters the development
- Support team members in their career advancement as well as suggest them development and interpersonal skills training and techniques sessions
- Maintain clear design and technical documents using Confluence, JIRA, and Microsoft Office tools alongside other disciplines
PORTFOLIO:
GUNZILLA OFFERS:
- Flexible Working & Work from Home
- Health Insurance
- Revenue Based Bonuses
- English / German Courses
- 25 Annual Paid Vacation & Sick Days
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
Game Design
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