Technical Animator - Frankfurt am Main, Deutschland - Gunzilla Games

Gunzilla Games
Gunzilla Games
Geprüftes Unternehmen
Frankfurt am Main, Deutschland

vor 2 Wochen

Lena Wagner

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Lena Wagner

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Beschreibung
Job reference

  • 911_crt:
  • Company Name
  • Gunzilla Games
  • Salary
  • Competitive
  • Location
  • Frankfurt, Germany
  • Country
  • Germany
  • Industry sector
  • Animation
  • Job start date
  • ASAP
  • Posted date
  • 15/04/202 Experience Level
  • Junior-Associate
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine.

The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.

Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K.

Morgan, Script Writer.

Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).


OUR VALUES
Players First & Foremost.

We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.

We Believe in Our People.

We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.

Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
Make Bold Moves & Innovate.

We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.

Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

ABOUT THE JOB

Gunzilla Games are seeking a Technical Animator to work closely with our Senior Technical Animator assisting our Animation and Tech art teams on Character Locomotion for our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation5, Xbox Series X|S and PC.


RESPONSIBILITIES

As a Technical Animator, you will be:

  • Setting up and maintaining Animation Blueprints together with Gameplay and Engineering teams.
  • Work with Animators to create best practices and optimal workflows
  • Understand/Setup/Extend the character locomotion system
  • Analyze characterrelated memory/performance concerns throughout a project's development.

REQUIREMENTS

  • 3+ years of experience working on animation systems.
  • Excellent knowledge of the tech animation topics like state machines, blend trees, etc.
  • Ability to provide clear solutions to complicated issues.
  • Ability to selfdirect, and be autonomous when required
  • Strong knowledge of Rigging in Maya.

PLUSES

  • Ability to read C++ Code to enable better communication with Engineers.

GUNZILLA OFFERS

  • Flexible Working & Work from Home
  • Health Insurance
  • Revenue Based Bonuses
  • English / German Courses
  • 25 Annual Paid Vacation & Sick Days
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

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