Junior Level Designer - Frankfurt am Main, Deutschland - Ґанзілла
Beschreibung
ABOUT GUNZILLA GAMES:
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
OUR VALUES:
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of selfmotivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce nextgeneration experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
ABOUT THE JOB:
RESPONSIBILITIES:
As a Junior Level Designer, you will:
- Participate in level and gameplay conception for both PvP and PvE maps
- Actively participate in designspecific discussions and design reviews
- Use available tools to create game spaces
- Fix design bugs entered into the database by testers
- Work in collaboration with the level artists to ensure levels are playable and that graphic elements support each other
REQUIREMENTS:
Ability and desire to work in creative and collaborative teams Ability to create fun and exciting levels using a full complement of game mechanics Excellent sense of 3D game space and environmental storytelling Ability to write clear and concise documentation in English Proficiency in basic Microsoft Office software Good knowledge of Unreal level-editing tools and scripting languages Ability to manage own time and work within deadlines
PORTFOLIO:
- Please provide a portfolio with examples of personal or university projects
GUNZILLA OFFERS:
- Flexible Working & Work from Home
- Health Insurance
- Revenue-Based Bonuses
- English / German Courses
- 25 Annual Paid Vacation & Sick Days
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
Game Design
Повний робочий день
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