Junior Level Designer - Frankfurt am Main, Deutschland - Gunzilla Games

Gunzilla Games
Gunzilla Games
Geprüftes Unternehmen
Frankfurt am Main, Deutschland

vor 2 Wochen

Lena Wagner

Geschrieben von:

Lena Wagner

beBee Recruiter


Beschreibung
Job reference

  • 149 Company Name
  • Gunzilla Games
  • Salary
  • Competitive
  • Location
  • Frankfurt, Germany
  • Country
  • Germany
  • Industry sector
  • Design
  • Job start date
  • ASAP
  • Posted date
  • 18/02/202 Experience Level
  • Junior-Associate
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine.

The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.

Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K.

Morgan, Script Writer.

Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).


OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of selfmotivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce nextgeneration experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

ABOUT THE JOB

RESPONSIBILITIES

As a Junior Level Designer, you will:

  • Participate in level and gameplay conception for both PvP and PvE maps
  • Actively participate in designspecific discussions and design reviews
  • Use available tools to create game spaces
  • Fix design bugs entered into the database by testers
  • Work in collaboration with the level artists to ensure levels are playable and that graphic elements support each other

REQUIREMENTS
Ability and desire to work in creative and collaborative teams
Ability to create fun and exciting levels using a full complement of game mechanics
Excellent sense of 3D game space and environmental storytelling
Ability to write clear and concise documentation in English
Proficiency in basic Microsoft Office software
Good knowledge of Unreal level-editing tools and scripting languages
Ability to manage own time and work within deadlines

PORTFOLIO

  • Please provide a portfolio with examples of personal or university projects

GUNZILLA OFFERS

  • Flexible Working & Work from Home
  • Health Insurance
  • Revenue-Based Bonuses
  • English / German Courses
  • 25 Annual Paid Vacation & Sick Days
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

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