Vfx / Unreal Engine Programmer (Onsite/remote) - Bremen, Deutschland - BeamNG

BeamNG
BeamNG
Geprüftes Unternehmen
Bremen, Deutschland

vor 3 Wochen

Lena Wagner

Geschrieben von:

Lena Wagner

beBee Recruiter


Beschreibung
Job reference

  • E666DFD60
  • Company Name
  • BeamNG
  • Salary
  • Competitive
  • Location
  • Bremen, Germany
  • Country
  • Germany
  • Industry sector
  • Animation
  • Job start date
  • ASAP
  • Posted date
  • 16/03/202 Experience Level
  • Junior-Associate
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • Yes

Description

Role description


We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes.

Our most widely known product is our game , which is now available on Steam in Early Access.


In order to support our project, we are looking for a passionate VFX / Unreal engine Programmer to create high-quality visual effects.

Our tools will be used widely for supporting some movies to create a realistic vehicle simulation.


Responsibilities

  • First point of contact for VFXrelated topics
  • Support content developers/artists with solving technical problems and workflow issues
  • Collaborate with the stakeholders, team leads to ensure the VFX projects are aligned with our vision
  • Help us drive the development of our plugin tools for compositors
  • Maintain seamless periodic communication and keep the artdevelopment teams updated to avoid friction within the teams
  • Identify blockers and produce quality work within the technical constraints of the project
  • Research and develop new technologies for enhancing the visual quality or solving artistic challenges

Requirements:


  • Ability to work and collaborate in crossfunctional teams with engineers, artists, and management teams
  • Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience
  • Ability to think critically, understand complexities, and support daytoday workflow
  • Ambitious and desire to learn, enjoy the fun challenges of a unique physics engine simulation game: like us

Benefits

  • Flexible working hours
  • Talent development program (training budget, participation in seminars/conferences, and etc)
  • Personal development program (feedback, leadership, conflict engagement, etc)
  • Budget for home office
  • Parental leave
  • Employee assistance program
  • Relocation assistance (if applicable)
  • Language courses

Our recruitment process
Our recruitment process starts with an introductory call with our HR team, continues a technical interview, and finally a stakeholder interview


About us
Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 70 employees of 25 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us

LI-Remote

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