Internship / Working Student at Wolpertinger Games - Munich, Deutschland - remote control productions GmbH

Lena Wagner

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Lena Wagner

beBee Recruiter


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Beschreibung
About the company

Wolpertinger Games is a team of award-winning, independent game designers and developers.

Founded in 2010 with a strong belief that games are more than entertainment, we shipped more than 30 games and gamified projects across all platforms and technologies.

We are always looking for interns and working students interested in supporting our team, eager to acquire professional working experience or seeking cross-entry into the games industry.


Profile:

Programmer (Unity/Unreal)

  • Good experience with programming and development in Unity and/or Unreal engine
  • Practical experience with programming in C# and C++ with very deep understanding of at least one of these languages
  • Solid understanding of IDEs, preferrably Visual Studio, and their use in development, debugging and refactoring
  • Experience with game development in at least one finished game project or multiple prototypes
  • General knowledge of development processes and architecture within Unity and/or Unreal beyond programming
  • You are highly structured in organizing and documenting your work to maintain control and oversight in even more complex projects
  • You love coding things that others can use and enjoy beyond simple functionality
  • You see yourself as a game creator and not just as a programmer, looking for creative challenges and striving for technical excellence and fun
  • You enjoy two or more of these areas of expertise:
  • gameplay programming
- maths & physics for games
- tools development
- graphics & shader programming

  • AI & ML
- procedural algorithms & systems

  • Bonus points for practical experience with DOTS & Unity ECS
3D Generalist / Environment Artists

  • Your focus is on 3D modelling & 2D art for texturing with solid knowledge of rigging, skinning, animation and visual effects
  • Good understanding of composition, scale, colors, lighting and how you trick the player's eye into believing in your virtual world
  • Experience in any 3D tool, preferably Blender, and good knowledge of Photoshop and the Substance tools
  • Basic knowledge of Unity engine's asset pipeline to import and use your 3D art ingame and render it correctly
  • General understanding of the concept of shaders, materials and lighting and how to use these effectively and efficiently
  • You love experimenting with style and artistic expression and can show it in a good portfolio of game art and/or very distinct style
  • You are not afraid of technology and creating efficient game art that looks good across PC, consoles and mobile devices
  • You know what nondestructive asset creation is and how to organize your work for others to use it
\_\_Level & World Designers

  • Good experience with Unity engine and its world creation tools
  • Practical experience in Level Design, preferably with open worlds, landscapes and cities
  • Solid understanding of techniques to guide players through a believable world and tell stories through its environment
  • Basic experience with programming, visual scripting and related technology to create interactive, dynamic scenes
  • Good visual and verbal communication skills to convey your ideas to the team and get the assets and tools you need to bring them to life
  • You are highly structured in organizing and documenting your work to maintain control and oversight in even the most complex scenes and levels
  • You know how to creatively use a limited palette of assets to create an illusion of variety and visually appealing worlds in the eyes of your players

Nice to have:


  • Advanced knowledge of the technical constraints linked to realtime simulations, 3D engines and level editors
  • A portfolio with your selected artwork, game projects and prototypes
  • Experience with design & creation of contemporary buildings and vehicles
  • Varied knowledge of games across all fields and genres, especially core games for PC, mobile and console
  • Prior related professional experience
  • Knowledge of project management and agile development methodology
  • You have worked in a distributed, remote team before
  • You worked with versioning systems like GIT
  • Fluent in German\_\_

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