Internship Game Art - Berlin, Deutschland - Studio Fizbin

Studio Fizbin
Studio Fizbin
Geprüftes Unternehmen
Berlin, Deutschland

vor 1 Woche

Lena Wagner

Geschrieben von:

Lena Wagner

beBee Recruiter


PraktikumSHIP
Beschreibung
Studio Fizbin is making compelling and hand-crafted games since 2011. With over four game releases under our belt we are currently building our biggest project yet, and we would like you to join us

You love building cool science fantasy worlds, seeing your characters and creatures come to life? Developing assets for heavily stylized 3D and 2D visuals gets your creative brain going? Being part of a tight team of artists pushing for ground breaking visuals excites you?


Responsibilities include:

- work within the art team on our current game "Project Kokidon"
- work closely with other departments to implement your assets
- adhere to established workflows, participate in task planning, maintain reliable asset documentation
- push for great ideas and bring the game to life


Requirements:

- current studies in areas like graphics design, game art, media design or similar degrees
- knowledge of 3D modeling in Blender
- affinity for hand painted textures and 2D illustration
- experience with VFX and animation are a plus
- knowledge of graphic design tools Photoshop and/or Clip Studio Paint
- knowledge of working within Unity is a plus
- fluid English is required, German is a plus
- knowledge of agile project management methods is a plus
- this mandatory internship should last 5 months, better are 6 months
- required residency in Germany, remote work is possible


Responsibilities:

- work within the art team as well as working independently on our current game "Project Kokidon"
- work closely with other departments to implement your ideas
- work and maintain asset lists and similar
- actively discuss and create feature-requests and taking part in scrum-based planning sessions
- you'll help us to bring the game to life


Our perks:


  • 500€ monthly paid internship
- flexible work hours (32h/week for everyone)
- a strict no crunch policy and correct handling of overtime
- flat company structures, valuing individual responsibilities and direct communication
- <3 for indie games and strong community access via our two indie game collectives
- a really bad-ass large-scale project to work on


To apply, please follow these instructions exactly:

  • In this context feel free to exclude your name, age, gender and/or picture.
  • Please don't include any file attachments.
  • Depending on your work examples we may request that qualifying applicants complete a small test.
Thanks a lot Let's build something cool together.

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