Render Programmer - Frankfurt am Main, Deutschland - Ґанзілла

Ґанзілла
Ґанзілла
Geprüftes Unternehmen
Frankfurt am Main, Deutschland

vor 2 Wochen

Lena Wagner

Geschrieben von:

Lena Wagner

beBee Recruiter


Beschreibung

ABOUT GUNZILLA GAMES:


Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine.

The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.


Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K.

Morgan, Script Writer.


Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).


VALUES:


  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of selfmotivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce nextgeneration experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

ABOUT THE JOB:


Gunzilla Games are looking to recruit a Render programmer to join us to work on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.

0 third-person shooter, due for release on PlayStation5, Xbox Series X|S and PC


RESPONSIBILITIES:


As a Render Programmer, you will:

  • Take ownership of our rendering code, develop, debug, extend and improve it.
  • Work closely with our Core Tech programmer to plan and implement new rendering features
  • Collaborate with our Tech Art department and art directors to provide effective solutions
  • Educate other departments on technology and engine through either spoken or written format.
  • Provide technical leadership in areas of specialization and assist with technical questions.
  • Constantly analyse and optimize solutions.
  • Contribute original ideas towards all aspects of game production and development.
  • Work independently with limited supervision.
  • Write solid, optimized, productionready code.
  • Keep up to date with the technological developments and advancements in the computer game industry.

REQUIREMENTS:


  • Strong C++ knowledge.
  • Strong understanding of 3D rendering algorithms and related mathematics.
  • Strong knowledge of one or more rendering APIs such as DirectX, Vulkan or console ones
  • Experience writing and debugging shader code
  • Experience working with complex game subsystems (extending, optimizing, refactoring).
  • Experience with multiple core systems, such as graphics, networking, audio/video, and tools.
  • Experience working with big complex code bases (such as e.g. Unreal Engine)
  • Handson performance optimization experience
  • Experience with multithreaded and asynchronous systems.

PLUSES:


  • Experience working as a render developer on Unreal Engine 4 or 5 games.

GUNZILLA OFFERS:


  • Flexible Working & Work from Home
  • Health Insurance
  • Revenue-Based Bonuses
  • English / German Courses
  • 25 Annual Paid Vacation & Sick Days
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership
Франкфурт, DEКиїв, UA

Programming

Повний робочий день

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