Lead Technical Artist - Hamburg, Deutschland - Aardvark Swift
Beschreibung
Posted 06 June 202- Salary Negotiable- LocationHamburg
- Job type Permanent
- DisciplineArt
- Reference1907
- Contact NameJoe Sutcliffe
Job description:
Deep Silver Fishlabs, a games studio that's been creating chart-topping games for over 15 years, are searching for a Lead Technical Artist to join them and be a part of their success story.
Fishlabs are part of PLAION and collaborate with their Deep Silver sister studios worldwide to create stunning immersive experiences that inspire millions of players globally.
As Lead Technical Artist, you'll be a key player in their game development process.You'll act as the primary connection point between programmers, designers, and artists, ensuring technical requirements align with the project's visual goals.
Your responsibilities
- Leading and mentoring a team of technical artists, supporting their professional development
- Guiding the team in making sensible decisions based on technical constraints, risks, and opportunities
- Collaborating with the Art Director, Technical Director, and stakeholders to realise the project's artistic and creative vision
- Finding creative solutions to complex technical challenges
- Supporting artists, designers, and team members with tools, shaders, rapid prototyping, and troubleshooting in Unreal Engine
- Overseeing art pipelines, establishing benchmarks, and defining scene budgets
- Communicating complex technical issues to both technical and nontechnical stakeholders
The skills and experience you'll bring to the role
- Experience with other 3D packages such as 3dsMax, Maya, ZBrush, and Blender
- Strong familiarity with Unreal Engine, with 2+ years of professional experience working with it
- Experience working on a shipped game project for a full production cycle in a technical art or related role
- Detailoriented with strong problemsolving skills
- Ability to selfmanage, meet deadlines, and adapt to unexpected complications
- Proficiency in English with excellent verbal and written communication skills
It's a bonus if you have
- Houdini experience for simulation/VFX
- Development experience for modern consoles
- Substance Designer proficiency for PBR materials
- Scripting experience in Python or comparable languages
- Technical background with programming experience, preferably in C++
- Academic degree or work experience in art, architecture, interior design, or industrial design
- Familiarity with other game engines like Unity, CryEngine, Frostbite, or Snowdrop
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