Unreal Technical Artist - Munich, Deutschland - HOLOGATE GmbH
Beschreibung
Job Category:
Content
Job Type:Freelance Full Time Part Time
Job Location:Munich
Gender:M/F/dAs an
Unreal Technical Artist, you represent HOLOGATE and our core values.
You are searching for new challenges and career advancement within Development - in this case, you are a perfect fit for the Hologate family.
We aim to provide you with an experience that is challenging, enjoyable, and rewarding - and not just in the virtual senseWe offer:
- Intensive onboarding and individual training
- A high degree of creative freedom and decisionmaking
- High growth potential
- Flexible with core hours / worklife balance
- Coffee, tea, water and fresh fruit provided daily
Your Role:
- You have extensive experience with Unreal for 3D and the entire PBR realtime 3D asset creation process
- You are a problem solver, a builder, and love to deliver amazing experiences for customers
- You are passionate about realtime rendering and computer graphics technology
- Optimize and developing FX particles Effects for best performance in VR
- Work with the Lead Developer and Art Director to achieve the best outcome
- Engage in lookdevelopment
- Collaborate and communicate with a team of internal and external developers
Your Skills:
- Extensive knowledge of Unreal for 3D Animation / Visualization
- Must have experience with Lighting and Shading in Unreal
- Proficiency working with Blender asset workflows between Blender and Unreal 4 &
- Must have experience in Niagara
- Understanding of the PBR workflow and working with Textures for look development
- Needs to have experience with Source Control
- Expert in C++, materials, level streaming able to rapidly prototype features using C++/Blueprints/shaders
- Analyze content using profiling tools and work with the developer to reduce scene complexity
- Experience with performance profiling in Unreal
- Experience with the Substance suite and Substance Automation Tools
- Experience with ZBrush and Mudbox, Substance Painter, Quixel suite, Mari
- Generalist with computer graphics workflows
- Understanding of PBR texturing workflows
- Comfortable Hard Surface and Organic modeler
- Model optimization skills
- Moderate to light character rigging
Great to Have Skills:
- Experience with VR, AR, and mobile development
- Onset experience with Virtual Production work for Film of TV
- Houdini
- Blender
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