Unreal Technical Artist - Munich, Deutschland - HOLOGATE GmbH

HOLOGATE GmbH
HOLOGATE GmbH
GeprĂĽftes Unternehmen
Munich, Deutschland

vor 2 Wochen

Lena Wagner

Geschrieben von:

Lena Wagner

beBee Recruiter


Beschreibung

Job Category:
Content
Job Type:Freelance Full Time Part Time
Job Location:Munich
Gender:M/F/dAs an
Unreal Technical Artist, you represent HOLOGATE and our core values.

You are searching for new challenges and career advancement within Development - in this case, you are a perfect fit for the Hologate family.

We aim to provide you with an experience that is challenging, enjoyable, and rewarding - and not just in the virtual sense


We offer:


  • Intensive onboarding and individual training
  • A high degree of creative freedom and decisionmaking
  • High growth potential
  • Flexible with core hours / worklife balance
- modern and open working environment with lounges, foosball, arcade machines, and company-wide events

  • Coffee, tea, water and fresh fruit provided daily

Your Role:


  • You have extensive experience with Unreal for 3D and the entire PBR realtime 3D asset creation process
  • You are a problem solver, a builder, and love to deliver amazing experiences for customers
  • You are passionate about realtime rendering and computer graphics technology
  • Optimize and developing FX particles Effects for best performance in VR
  • Work with the Lead Developer and Art Director to achieve the best outcome
  • Engage in lookdevelopment
  • Collaborate and communicate with a team of internal and external developers

Your Skills:


  • Extensive knowledge of Unreal for 3D Animation / Visualization
  • Must have experience with Lighting and Shading in Unreal
  • Proficiency working with Blender asset workflows between Blender and Unreal 4 &
  • Must have experience in Niagara
  • Understanding of the PBR workflow and working with Textures for look development
  • Needs to have experience with Source Control
  • Expert in C++, materials, level streaming able to rapidly prototype features using C++/Blueprints/shaders
  • Analyze content using profiling tools and work with the developer to reduce scene complexity
  • Experience with performance profiling in Unreal
  • Experience with the Substance suite and Substance Automation Tools
  • Experience with ZBrush and Mudbox, Substance Painter, Quixel suite, Mari
  • Generalist with computer graphics workflows
  • Understanding of PBR texturing workflows
  • Comfortable Hard Surface and Organic modeler
  • Model optimization skills
  • Moderate to light character rigging

Great to Have Skills:


  • Experience with VR, AR, and mobile development
  • Onset experience with Virtual Production work for Film of TV
  • Houdini
  • Blender
**We are looking for all levels. Even if you do not have all skills but are interested in working for Hologate please do not hesitate to drop us a line.

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