Technical Designer - Frankfurt am Main, Deutschland - Gunzilla Games

Gunzilla Games
Gunzilla Games
Geprüftes Unternehmen
Frankfurt am Main, Deutschland

vor 2 Wochen

Lena Wagner

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Lena Wagner

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Beschreibung
Job reference

  • 1461_crt:
  • Company Name
  • Gunzilla Games
  • Salary
  • Competitive
  • Location
  • Frankfurt, Germany
  • Country
  • Germany
  • Industry sector
  • Design
  • Job start date
  • ASAP
  • Posted date
  • 17/04/202 Experience Level
  • Junior-Associate
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine.

The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.

Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K.

Morgan, Script Writer.

Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).


OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of selfmotivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce nextgeneration experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building

ABOUT THE JOB

Gunzilla Games are seeking a Technical Designer to join us in working on OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation5, Xbox Series X|S and PC.


RESPONSIBILITIES

  • Construct prototypes and test levels that showcase, validate and document game features, systems, and bespoke experiences.
  • Drive the development of prototypes for new game features
  • Own the implementation, performance, and maintenance of scripting in existing levels.
  • Identify and resolve issues while working with other teams to discover, define and share best practices, workflow optimizations and development tools.
  • Develop an effective and efficient toolchain for the design team, and support the team in its use with training and documentation
  • Play a key role in designing and developing design tools and improve efficiency in content and systems workflows
  • Anticipate the needs of content designers to create the game content as simply and as efficiently as possible
  • Work with Engineering and Art teams to agree on and enforce best practices for content designers
  • Advise the Design and Production teams on technical costs of game features, helping to estimate resources required
  • Help design, implement, balance and debug game features that require an additional technical insight
  • Translate the creative vision and design concepts into specs and documentation as needed for engineers and technical artists
  • Serve as a conduit between Design and Engineering and able to be an advocate for both within the scope of the project

REQUIREMENTS

  • Excellent technical understanding of the Unreal Engine
  • Keen understanding of game design and game systems
  • Professional experience in visual scripting or alternatively programming
  • Experience in translating game design into formal technical

REQUIREMENTS:


  • Understanding of concepts for Multiplayer Game Development
  • Interest in collaborating within a team of diverse perspectives to derive great solutions
  • Passionate about problem identification and solving
  • Excellent written and verbal communication skills
  • Comfortable driving work and balancing quality with efficiency
  • A genuine passion for games

PLUSES

  • Math skills/understanding comes in handy very often

GUNZILLA OFFERS

  • Flexible Working & Work from Home
  • Health Insurance
  • Revenue Based Bonuses
  • English / German Courses
  • 25 Annual Paid Vacation & Sick Days
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gy

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