Environment Artist - Giebelstadt, Deutschland - HandyGames

HandyGames
HandyGames
Geprüftes Unternehmen
Giebelstadt, Deutschland

vor 3 Wochen

Lena Wagner

Geschrieben von:

Lena Wagner

beBee Recruiter


Beschreibung

HandyGames is part of the
THQ Nordic and Embracer Group family and operates as an international publisher and developer for a worldwide audience.

Are you looking for a challenging job in an attractive work environment in the gaming industry? Do you want to use your creativity and artistic talent to create games that will be played by people all over the world? Then contribute to the success story of HandyGames and take the opportunity to work for one of Germany's top game developers and publishers We are looking for an
Environment Artist (f/m/d) with creative ideas and good knowledge in the field of game development for our headquarters in Giebelstadt/Germany.

Please do not send packaged files (ZIP/RAR/etc.), Word/Excel documents (doc, docx, xlsx) or links. We will ONLY accept PDF files. Thank you.


For our current in-house game project, which is set in a science fiction world with a focus on story and combat, we are looking for an Environment Artist with a good sense of aesthetics, light and composition.

Work closely with our art, design, and programming teams to breathe life into our game ideas.
Within the game project you will mainly work with the following programs:
Unity 3D


YOUR TASKS
Creating stunning and atmospheric environments, gameplay levels, and cutscenes through creative and skillful placement and staging of game assets, lights, and effects

Working closely with the game art and game design department, implementing entire level ideas using concept art and game assets designed to support gameplay and storytelling at the same time

Optimizing lighting and assets through technical know-how to get the most out of both the look and game performance


WHAT WE ARE LOOKING FOR
Practical experience in the games or entertainment industry is desirable

You are passionate about visual storytelling and the necessary knowledge and flair for color, light, mood and composition to create an exciting and believable world

You have experience with Unity and/or the Unreal Engine and, perhaps have already gained first insights into the Unity High Definition Render Pipeline

Nice to have:
Experience in 3D programs such as Blender, 3ds Max or similar programs, experience with Adobe Photoshop

Nice to have:
You have an excellent knowledge of light maps, baked, realtime lighting and other lighting-specific tools and techniques

Ideally, you have theoretical knowledge from the film and animation industry about lighting, camera, dramaturgy and staging

You impress with self-motivation, sense of responsibility, a clean and team-oriented way of working

You have a very good command of written and spoken English


HANDYGAMES OFFERS YOU
40 hours per week thanks to Scrum

Flexible working hours

30 days of paid vacation

A short and quick decision-making process due to flat hierarchies

The opportunity to work with a team of experienced professionals

Modern workplaces with state-of-the-art technology

Opportunities for further training

We support our foreign language employees with offered language courses in German

Amazing colleagues

In-house gym

Company apartment on request

EV charging station

Free drinks, snacks, and fruit

much more

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