Technical Artist - Giebelstadt, Deutschland - HandyGames

HandyGames
HandyGames
Geprüftes Unternehmen
Giebelstadt, Deutschland

vor 3 Wochen

Lena Wagner

Geschrieben von:

Lena Wagner

beBee Recruiter


Beschreibung

HandyGames is part of the
THQ Nordic and Embracer Group family and operates as an international publisher and developer for a worldwide audience.

Are you looking for a challenging job in an attractive work environment in the gaming industry? Do you want to use your creativity and artistic talent to create games that will be played by people all over the world? Then contribute to the success story of HandyGames and take the opportunity to work for one of Germany's top game developers and publishers We are looking for a
Technical Artist (f/m/d) with creative ideas and good knowledge in the field of game development for our headquarters in Giebelstadt, Germany.

Please do not send packaged files (ZIP/RAR/etc.), Word/Excel documents (doc, docx, xlsx) or links. We will ONLY accept PDF files. Thank you.


For our current in-house game project, which is set in a science fiction world with a focus on story and combat, we are looking for a talented Technical Artist.

Work closely with our art, design, and programming teams to breathe life into our game ideas. Join us and create next-gen content for PS5, Xbox Series X, PC and more.
Within the game project you will mainly work with the following programs:
Unity 3D

Adobe Photoshop

Blender

Houdini


WHAT WE ARE LOOKING FOR
Practical experience in the games or entertainment industry is desirable

You have technical experience with Unity and/or Unreal Engine


You have basic scripting skills (generally Python, Unity C#) and a good understanding of hardware (rendering, GPU pipelines, memory, etc.)



You have experience in profiling performance issues and creating benchmarks

You have experience with production/artist/asset pipelines and workflows and can help team members make them more efficient

You have experience in creating realistic as well as stylized visual effects, particle effects, and animations

Nice to have:
Theoretical understanding of color spaces and physical light units

Nice to have:
Experience with Houdini for VFX and procedurally generated assets

You can create simple editor UIs and tools

You can quickly and well familiarize yourself with new projects and situations

You impress with self-motivation, sense of responsibility, a clean and team-oriented way of working

You have a very good command of written and spoken English


HANDYGAMES OFFERS YOU
40 hours per week thanks to Scrum

Flexible working hours

30 days of paid vacation

A short and quick decision-making process due to flat hierarchies

The opportunity to work with a team of experienced professionals

Modern workplaces with state-of-the-art technology

Opportunities for further training

We support our foreign language employees with offered language courses in German

Amazing colleagues

In-house gym

Company apartment on request

EV charging station

Free drinks, snacks, and fruit

much more

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